AI Insights · Timothy · July 2022
Top 5 Toddlers Games on Android in Kenya: Q2 2022 Performance
Explore the performance of the top 5 toddlers games on Android in Kenya for Q2 2022, including download trends and revenue insights.
In the second quarter of 2022, the top toddlers games on the Android platform in Kenya showed diverse trends in downloads, revenue, and active user engagement. Here’s a detailed look at the performance metrics for these popular apps, based on data from Sensor Tower.
Kibena and the Math Rats saw a significant increase in weekly downloads through the quarter. Starting at around 1.9K downloads in late March, the numbers dipped to a low of approximately 935 in early May. However, the app experienced a remarkable surge, peaking at around 15.1K downloads in mid-June before settling at about 10K by the end of the quarter.
My Talking Tom 2 from Outfit7 Limited maintained a consistent performance in Kenya. Weekly downloads started at about 6.8K and saw a peak of approximately 8.2K in mid-April before gradually declining to roughly 3.6K by mid-June. Weekly active users remained relatively stable, starting at around 61.1K and ending the quarter at about 62.4K. Revenue showed minor fluctuations, peaking at $46 in late March and maintaining modest earnings throughout the period.
My Talking Angela also from Outfit7 Limited, experienced a steady download rate, beginning with around 6.4K downloads and peaking at about 7.5K in early April. Downloads dipped to approximately 3.4K by mid-June but saw a slight recovery to around 4.4K at the end of the quarter. Active users started at about 69.2K, peaking at around 75.9K in mid-April, and settled at roughly 67.2K by the end of June. Revenue remained minimal, with minor peaks and troughs.
Talking Tom Cat, another offering from Outfit7 Limited, showed stable download numbers, starting at around 5.5K and ending at approximately 4.6K. Active users remained consistent, starting at about 24.7K and seeing a slight increase to around 25.3K by the end of the quarter. Revenue showed minor fluctuations, with small peaks in mid-April and late June.
Hill Climb Racing from Fingersoft demonstrated fluctuating download numbers, starting at around 7.1K and experiencing a low of about 2.6K in mid-May before rising to approximately 5.3K by the end of June. Active users followed a similar trend, starting at around 58.8K and peaking at about 62.3K in early April, before dipping to around 44.2K in mid-May and recovering to approximately 52.6K by the end of the quarter. Revenue peaked at $35 in mid-April and remained modest throughout the quarter.
For more detailed insights and data, you can visit Sensor Tower.